Texture16 tile_f = {
	 0x0001, 0x0001, 0x0001, 0x0001,
	 0x0001, 0x0001, 0x0001, 0x0001,
	 0x0001, 0x0001, 0x0001, 0x0001,
	 0x0001, 0x0001, 0x0003, 0xFFFE,
};
