Texture16 tile_d = {
	 0x0080, 0x0080, 0x0080, 0x0080,
	 0x0080, 0x0080, 0x0080, 0x0080,
	 0x0080, 0x0080, 0x0080, 0x0080,
	 0x0080, 0x0080, 0x0080, 0x007F,
};
