Texture16 tile_c = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0xFFFE, 0x0003, 0x0001, 0x0001,
	 0x0001, 0x0001, 0x0001, 0x0001,
};
