Texture16 tile_b = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0xFFFF, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
};
