Texture16 tile_a = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x007F, 0x00C0, 0x0080, 0x0080,
	 0x0080, 0x0080, 0x0080, 0x0080,
};
