#ifdef mc68000
#ifdef DMD630
Texture16 stiptext = {
#else
Texture stiptext = {
#endif
	0x1000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
};
#else
Texture stiptext = {
	0x10001000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0x10001000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
#endif
