Texture16 deadmouse = {
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0x0082, 0x0441,
	0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000, 0x0000,
};
