Texture16 cross = {
	 0x0180, 0x03C0, 0x07E0, 0x0180,
	 0x0180, 0x2184, 0x6186, 0xFFFF,
	 0xFFFF, 0x6186, 0x2184, 0x0180,
	 0x0180, 0x07E0, 0x03C0, 0x0180,
};
